Media Creative Tallent Project

ARTS361 is an Entrepreneurship-media project in the field of social innovation.
An startup in the field of culture creation, acceleration, education, production, business and development of creative, cultural and artistic industries, especially the “animation” industry and innovations in the world of digital content and other side products.
“360” is a weekly reality show about 360-degree cultural businesses

360 TV series in the genre of documentary-competition, which uses the approach of finding talent in a part of the creative industries, while creating awareness of some jobs in this industry, by holding professional boot camps and by mass appeal, to discover interested and talented young people and During one-year programs, train and deliver trained forces and new teams to this industry at the end of each season.
The general goals of this plan:
• Acquaintance of families with artistic and creative disciplines
• Acquainting the interested people with the production line of creative industries and clarifying the career path and future of the students
• Introducing the amount of development and turnover of creative industries and its market size to those interested
• Discovery of talents and the application and growth of potential talents of the country’s youth, attracting these people in the domestic and even foreign markets
• Expansion of targeted entrepreneurship in creative, cultural, artistic and foreign exchange industries
• It is possible to develop the business space and large and detailed financial circulation for creative industry activists inside Iran and different cities and create teamwork. In this case, emerging phenomena such as the employment of Iranian skilled labor for foreign companies, low-cost freelancing and emigration of specialists will be prevented.
• Encouraging collective investments in creative and cultural industries
• The ability to expand to regional markets and create a strong link between the people of the countries
• Using the server sharing system in the development part of the plan

1- Introduction of various jobs in creative and cultural industries

2- Advice to interested people, especially young educated beginners

3- Nationwide and professional preliminary and specialized trainings

4- Holding individual competitions and talent search

5- Team building and production of samples of cultural products

6- Acceleration of teams and commercialization

7- Investment and mass production

8- Marketing, sales, publication and income generation

9- Celebration of employment and cultural productions

The general public interested in fun, challenging, entrepreneurial and creative programs
Families, especially families with children
The community of experts producing animation and game content…
A community of artists, specialists and producers of animation, games, toys and other related products
Traders and merchants in the fields of entertainment, toys, clothing, stationery and other small products
Large investors interested in the possibility of high scalability growth such as banks, investment funds and…
Small investors such as ordinary people or group investors and…
Material and spiritual supporters of the festival

Program conditions:
This program has a private and legal personality that tries to achieve financial independence within 5 years
The producer of the program benefits from various sponsors such as publishing platforms, networks, etc. with the desired agreements and benefits from various sponsors (sponsors) such as publishing platforms, networks, etc. with the desired agreements.
The producer of the program uses all the necessary and safe tools to make the program attractive. Ideas such as:

• Holding a lottery among popular participants in scoring
• Use of comedy and humor in programming
• Using animation and gamification in the programming process
• Use of music
• Use of social networks
• Using attractive challenges in the introduction of projects, teams and…
• Use fun sections among programs
• Holding contests for general audiences in the middle of the program
• Holding different introductions, for example, using gamers in testing games and prototypes, dubbing animations, field tests of toys with the help of children.
• Polling people about designs and product samples with the help of a hidden camera
• Using animations, games, toys, etc. in TV programs
• Joke with the participants
• Using narratives for more attractiveness and…

Programming objectives
• Branding, positioning, networking and expanding the community of fans and followers of the 360 program with the aim of increasing the customers of its various services in various sectors of investment, education and…
• Attractive display of video product production and production line pipeline, incentives for group production and team formation, and motivational ways of sustainable development of cultural productions with the focus on “Made in Iran” as the main focus.
• Infrastructure services, establishment, commercialization, market development, marketing and commercialization consulting
• Practical training and problem solving for the development of plans and start-up companies to launch creative businesses in the relevant fields
Helping to facilitate and accelerate creative, innovative ideas and plans and their teams to create businesses and commercialize products.
• Production of artistic and cultural products and their supply with methods related to blockchain and cryptocurrency
• Acquaintance of families with artistic and creative disciplines
Reviewing the production line of creative industries and clarifying the career path and future of students
• It depicts the amount of development and turnover in this industry and displays the size of the market in a simple way.
• This market can lead to the discovery of talent and the employment and growth of potential talents and these people in domestic markets.
• The development of the market can become the expansion of targeted entrepreneurship of the labor force and become internal currency.
• It is possible to develop the business environment and large and detailed financial circulation for creative industry activists inside Iran and different cities and team work. In this case, emerging phenomena such as the employment of Iranian skilled labor for foreign companies, low-cost freelancing and emigration of specialists will be prevented.
• Identifying creative and innovative plans in various artistic, creative and cultural fields related to blockchain
Identifying, attracting and supporting creative ideas and increasing the motivation and participation of idea generation forces and creating opportunities for the country’s economic and cultural growth in various fields with the help of blockchain
• Job creation along with sustainable economic development, especially in the private sector with the help of blockchain
• Connecting academic and expert forces with practical areas of business with the help of blockchain
• Mentoring, consulting, blockchain knowledge training in order to reduce costs, increase quality, access, productivity and competitiveness.
• Targeted and focused training and promotion of knowledge, skills and experience of active human resources in blockchain-related fields
• Providing specialized advice (technical and commercialization) in the field of blockchain
Synergy, exchange of ideas and experiences, cooperation and partnership between teams and companies, experts and professors and stakeholders related to blockchain.
• Holding all kinds of events, festivals and exhibitions and like-minded and specialized meetings in the field of blockchain
• Introducing and familiarizing investors and investment flows with the benefits and investment opportunities of the blockchain field
Creating an environment for thinking, problem solving and innovation (green spaces, thinking rooms, games and challenges), meetings, gatherings, demonstrations and presentations, brainstorming and workshops in the blockchain field.

Specialized audience:
• Graduates seeking professional learning for employment
• Adolescents and young people who are interested in cultural and creative industries but have not yet found their desired field of work and need guidance.
• Managers and officials of cultural and national industries
• Teenagers and young people and families who are interested in learning about profitable jobs
Specialized goals:
• Introducing and creating recognition of cultural industries to the people and officials of the country
• Talent search and training of professionals needed by creative industries
• Introducing the vast material and spiritual capacities of creative industries
• Job creation and entrepreneurship
• Help to complete the chain of creative and cultural products
• Expanding the spirit of employment and creative production and Iranian Islamic knowledge
• Helping to develop exports of soft and cultural industries
• Expanding the spirit of supporting products made in Iran
• Spreading the spirit of supporting Iranian cultural and artistic products

Desired industries and creative jobs:

Animation (Animation)
• the writer
• Design (space creation, personality, etc.)
• Illustration
• Model maker
• Animator
• Computer administrator
• Speaker
• Editing and directing
• Production and project manager
• producer
• Marketing and Advertisement
• Visual effects of video games (Game)
• Game writer and designer
• programmer
• the mechanic
• Composer
• Graphic Designer
• Sound designer
• Production and project manager
• Production of video games
• Video game marketing and advertising
• Game tester
• technical support
• Stream the game
Puppet programs
• Puppet making, puppeteering
• Decor designer
• Cinematographer, lighting
• The voice actor of the by-products doll
• Book author, book designer and illustrator
• Comic designer, sticker designer
• Action figure production, clothing designer
• Board games